Notes
Short essays on the parts of an interface you feel before you see, each with the thing it describes running in it.
- A press is 100 millisecondsWhy the down half of a click is faster than the up.
- Undo is a design materialWhat happens to an interface when nothing needs confirming.
- Springs for people who don't do physicsStiffness, damping and the two you actually need.
- The tickSound and haptics on a wheel, and when to stop.